Realsoft 3D Projects

The projects described here were all created with a 3D software package called Realsoft3D. Realsoft3D is a reasonably priced package which runs on Linux and is capable of producing some really spectacular results. My results are not so spectacular because I still have a lot to learn.

Only a few of the signs are visible at a time, but rendering is painfully slow, partly because the off-camera objects are a factor in the render. I thought it would speed things up if I could just turn them off when I don't need them. The sign's are very heavy because they have extruded text which looks great (now that it works under Linux) but really slows things down.
project file: wilton_sign8.r3d.zip 816K

Here's a link to a project file that causes a crash under linux with version realsoft3d-26.32-beta-linux-i386.sh. Open the file, it should automatically open the choreography window. Click on the first choreography, then close the window using the window manager. Crash. I'm running version 1.0-3123 of the Nvidia drivers. I've noticed that working with choreographies crashes frequently, but if I don't use openGL rendering it seems to take longer to crash. I hope this helps you find a bug.
project file: chor_crash.r3d.gz


Warning: getimagesize(thumb/bender.jpg) [function.getimagesize]: failed to open stream: No such file or directory in /var/www/bareflix.com/realsoft/funcs.php on line 18

Thanks to the help from the RS users mailing list, I got my bender model to look pretty good. As long as I don't try to move his arms or legs.
project with avi as an animated texture that crashes during rendering (11MB).
falling sticks test in mpeg2.
This space ship is an unfinished project. I'm about done with the modeling and am trying to figure out how to tackle the texturing.
 
I'm very impressed with the high degree of photo-realism that some people have been able to achieve with Realsoft3D. This has lead me to attempt to re-create real-world objects on several occasions. This ankh is a piece of jewlery that I own. I think it took about 40 hours of work to produce this model. I imported 2 reference photos of the real item, and created a variety of nurbs surfaces using cross-sections, extrusions etc.
 
This is a photo and a work-in-progress rendering of a chinese checker board I've had since I was a kid. The texture is a 3200x3200 targa image. I re-created the image on the real board using gimp and some scripts I wrote to draw the lines and place the circles for each space. The chinese decoration was scanned and re-colored.
I have modeled the divits where the marbles sit as a boolean subtraction of a nurb surface from the board, which is also a nurbs surface. This image does not show that because the booleans make the real-time performace of realsoft very sluggish. I'll turn that on when I get everything else right.
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Here are some other project. A couple of heads. A glass test and a 50's television. The lego head uses an animated texturemap for the eyes and mouth to blink and speak. The image on the TV screen is a real video distorted onto the curved surface of the screen.