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The projects described here were all created with a 3D software package called
Realsoft3D. Realsoft3D is a reasonably
priced package which runs on Linux and is capable of producing some really
spectacular results. My results are not so spectacular because I still have a
lot to learn.
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Only a few of the signs are visible at a time, but rendering is painfully
slow, partly because the off-camera objects are a factor in the render.
I thought it would speed things up if I could just turn them off when I
don't need them. The sign's are very heavy because they have extruded
text which looks great (now that it works under Linux) but really slows
things down.
project file: wilton_sign8.r3d.zip 816K |
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Here's a link to a project file that causes a crash under linux with version
realsoft3d-26.32-beta-linux-i386.sh. Open the file, it should automatically
open the choreography window. Click on the first choreography, then close the
window using the window manager. Crash. I'm running version 1.0-3123 of the
Nvidia drivers. I've noticed that working with choreographies crashes
frequently, but if I don't use openGL rendering it seems to take longer to
crash. I hope this helps you find a bug.
project file: chor_crash.r3d.gz |
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Thanks to the help from the RS users mailing list, I got my bender model to look pretty good. As long as I don't try to move his arms or legs. |
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| project with avi as an animated texture that crashes during rendering (11MB). | |
| falling sticks test in mpeg2. | |
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| This space ship is an unfinished project. I'm about done with the modeling and am trying to figure out how to tackle the texturing. | |
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| I'm very impressed with the high degree of photo-realism that some people have been able to achieve with Realsoft3D. This has lead me to attempt to re-create real-world objects on several occasions. This ankh is a piece of jewlery that I own. I think it took about 40 hours of work to produce this model. I imported 2 reference photos of the real item, and created a variety of nurbs surfaces using cross-sections, extrusions etc. | |
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This is a photo and a work-in-progress rendering of a chinese checker board
I've had since I was a kid. The texture is a 3200x3200 targa image. I
re-created the image on the real board using gimp and some scripts I wrote to
draw the lines and place the circles for each space. The chinese decoration
was scanned and re-colored.
I have modeled the divits where the marbles sit as a boolean subtraction of a nurb surface from the board, which is also a nurbs surface. This image does not show that because the booleans make the real-time performace of realsoft very sluggish. I'll turn that on when I get everything else right. More Details |
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| Here are some other project. A couple of heads. A glass test and a 50's television. The lego head uses an animated texturemap for the eyes and mouth to blink and speak. The image on the TV screen is a real video distorted onto the curved surface of the screen. | |